Morgan and Chris look at the domains of FOSS and crafts from the lens of the Eight Kinds of Fun, traditionally used to analyze game design. What kinds of ways do different people enjoy participating in creative activities? How can examining those help us understand how to grow our communities to accomodate different participants with different styles of interests?
Links:
An article about the Eight Kinds of Fun, oriented at RPG GMs
Ludology episode about fun in board games, including the Eight Kinds of Fun
Chris's keynote from last year's ActivityPub conference: ActivityPub: past, present future