A podcast about free software, free culture, and making things together
FOSS and Crafts is an interdisciplinary exploration of collaborative creation. We believe that all works (whether digital or traditional in nature) are informed by history as well as one's surrounding culture and community, whether directly or indirectly, and that everyone benefits from the expansion of the commons. We explore such topics as computer programming, craft production, user freedom and agency, especially informed by the principles of the F(L)OSS (Free, Libre, and Open Source Software) and free culture movements.
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Episodes and news
- 36: Topics of interest!Sat 11 September 2021
Lightning round! Morgan and Christine blast through a bunch of snack-sized topics they're currently interested in, ranging from an actual FOSS video game made for the NES, to "Free Soft Wear" clothing, to compiler towers!
- 35: Women and Wool Working in the Ancient Roman Empire, Part 2Mon 30 August 2021
In Part 1 of Women and Wool Working in the Ancient Roman Empire, we discussed the practical matters of textile production in domestic and commercial contexts. In this second episode, we look at the performative ways that textile production was used to construct women's identities. This includes the incorporation of textile tools and production into rites of passage such as marriage, childbirth, and death as a symbol of the virtuous matron. We further discuss religious use and association of textile production through the stories of the Fates, Arachne, and the Virgin Mary. We then come around to weave the rest of the narrative together: could the piece that fits in the women-shaped hole of textile production in ancient Rome be... women?
- 34: Women and Wool Working in the Ancient Roman Empire, Part 1Thu 19 August 2021
In the first of two episodes on Morgan's dissertation we introduce the topic of women and textile production in the Roman Empire. Scholars have often viewed the domestic and commercial divide in textile production along gendered lines, associating domestic production with women in the context of the ideal of feminine virtue and commercial production with men working in centralized production centers. Here we use the cottage industry model to contextualize the role of women’s labor in the Roman textile industry, exploring the links between domestic production and commercial distribution.
- 33: Which Color Should We Paint This Episode?Sun 01 August 2021
In this episode, we discuss "bikeshedding" (also known as the Law of Triviality), the famous proposition that complex contributions and ideas (such as plans to build a nuclear power plant), often of high impact and importance, move forward with relatively little interference, whereas simple contributions and conversations (such as which color to paint a bikeshed) get caught up in committee and high-volume debate, and how this tends to impact FOSS communities. We do a (slightly dramatic) reading of the original email, hold a conversation about it, and then come back to the topic with a twist right after everyone (including ourselves) thought the episode was over.
- 32: Happy FOSS & Crafts anniversary!Tue 20 July 2021
Chris and Morgan reflect on one year of FOSS & Crafts, as well as announcing... FOSS & Crafts Studios!
- 31: Talking Pressbooks and OER with Steel Wagstaff
- 30: Gender and Sexuality, A Personal PerspectiveSun 27 June 2021
On this episode, Chris talks about being nonbinary trans-femme and Morgan talks about being demisexual (and briefly about both being pansexual) and how they have both navigated these experiences in their lives and relationship.
- 29: Building Blocks for User FreedomSat 12 June 2021
Any skillset has basic foundational elements or building blocks. In this recording of Chris and Morgan's talk at ÖzgürKon, we discuss the way that access to those basic elements is limited in modern society. This can be seen in any number of fields from actual building blocks increasingly being sold in sets to make specific toys as opposed to generic buckets of blocks that allow kids to develop their creativity to the way that access to the source code and hardware in our technology is increasingly restricted.
- 28: FOSS Stitch w/ Elana Hashman and Katie McLaughlinSun 23 May 2021
- 27: Nerdout! Game Design and Social SystemsThu 06 May 2021
Steve is back, talking with Chris about viewing social systems through the lens of game design. How do game mechanics, uncertainty, and narrative map onto governance, society, and citizen participation?